Tuesday, September 3, 2013

Fashion: meaning and profits.

It's been a while since I wrote something interesting in my blog. Previously I am into "current events" like what's going on in the world blah blah blah but then I’ve realized that the topic is lame. Lame in a sense that everyone is watching Television and reading NEWS whether it was written in paper or in PDF file so why bother telling the world what is going on when in fact they already know it before I post it in my blog. So without further ado, let’s start with a new topic which is FASHION which by the way about Clothing, Shoes, Bags, Jewelries ETC. As per definition of Fashion in Merriam Webster: Any mode of dressing or adornment that is popular during a particular time or in a particular place (i.e., the current style). It can change from one period to the next, from generation to generation. It serves as a reflection of social and economic status, a function that explains the popularity of many styles throughout costume history; in the West, courts have been a major source of fashion. In the 19th and 20th centuries, fashion increasingly became a profitable, international industry as a result of the rise of world-renowned fashion houses and fashion magazines. Fashion industry has a very wide market each year the profit is increasing from 10% - 20%. In 2012 the annual global fashion industry revenue is whooping $1,200,000,000,000, and that has a lot of zeroes. Here are the top brands by Revenue. VMH Moët Hennessy – Louis Vuitton S.A $37,140,000,000 H&M $18,820,000,000 Kering(Previously Pinault-Printemps-Redoute) $15,650,000,000 The Gap $15,650,000,000 Christian Dior $11,910,000,000 Richemont $11,830,000,000 Estèe Lauder $9,710,000,000 Phillips-Van Heusen Corp $6,040,000,000 Coach, Inc. $4,760,000,000 Levi Strauss $4,670,000,000 Abercrombie & Fitch $4,510,000,000 Jones Group $3,800,000,000 Tiffany & Co $3,790,000,000 Hermès $3,680,000,000 American Eagle Outfitters $3,480,000,000 (http://www.merriam-webster.com/dictionary/fashion) (http://www.statisticbrain.com/fashion-industry-statistics/)

Monday, March 15, 2010

ONLINE GAMES






Online Games are addicting?

In today’s generation Technology became an essential part of our lives; it makes our daily activity easier and doing our job more efficient. Since year after year there are new technology has been created to substitute something and one of this is the ONLINE GAME.


ONLINE GAMES are created for leisure purposes and it is more accessible than the actual game itself. Online Game is a role playing game in which is like you’re the one who is playing, like for an instance playing a Golf, we all knew that Golf is an expensive game, you need to rent or buy a Golf club, you need to pay the venue in where you are playing and you need to pay the people who are assisting you during the entire game, so Online games creator created a 3 dimensional game called PANGYA to substitute the real Golf. They made the game easier and more exciting than the real game, and there is no age limit in playing this.

Does an Online game can cause addiction? Or is it because we are fond for playing this?



There are lots of online games that has been created since the market of online games became monstrous success, such Defense Of The Ancient or commonly called DOTA, Ragnarok, Ran Online. Rose Online, FlyFF, Counter Strike, Perfect World, Pinoy MU, Lineage and ETC. These games has an effect to the players of it, Even I, myself got hooked up with these games, once you played it, it seems like you never going to stop from playing it, until such time that it will became a habit and it will turn into addiction. What are the causes why the people who are playing online games became addicted to it, can we stop it? Or addiction is in only in the mind that we thought we can’t stop but the reality is we can, we just need proper motivation how to stop it, or alter our attention to other activities.


ADDICTION


The meaning of the word addiction in the English lexicon varies according to context. A positive addiction is a beneficial habit--where the benefits outweigh the costs. A negative addiction is a detrimental habit—where the benefits are not worth the negative financial, physical, spiritual and mental costs. A neutral addiction is a habit in which it is not clear if the organism (or species) benefits from the activity. (source: http://en.wikipedia.org/wiki/Addiction)


Are we really addicted to online games? or is it just all in the mind?Which addiction that playing online games fall? It's up to your judgment which do you think online games fall is it in the Positive addiction or negative addiction?

As of today statically speaking 7 out 10 college students are playing online games, 8 out 10 in high school and 4 out of 10 in elementary. These numbers are very alarming because there is a possibility that these students are not attending classes anymore and spending more money than expected. Why students got hooked up in online games? Why is it so hard for them to stop it? Why they can’t seem to be focus in studying their lessons at school instead of playing online games?


As per Studies


Public concern and formal study

A report by the Council On Science And Public Health to the AMA cited a 2005 Entertainment Software Association survey[10] of computer gaming players, and noted that players of MMORPGs were more likely to play for more than 2 hours per day than other gamers. In its report, the Council used this 2-hour-per-day limit to define "gaming overuse", citing the American Academy of Pediatrics guideline of no more than 1 to 2 hours per day of "screen time".[11] However, the ESA document cited in the Council report does not contain the 2-hour-per-day data.[12]

In a 2005 Tom's Games interview, Dr. Maressa Orzack estimated that 40% of the players of World of Warcraft (an MMORPG) were addicted, but she did not indicate a source for the estimate.[13] She may have derived the estimate from the informal survey managed by Nick Yee at the The Daedalus Project,[14] who notes that caution should be exercised when interpreting this data.[15]

A 2006 lecture reported by the BBC indicated that 12% of polled gamers reported at least some addictive behaviours.[16] [17] The lecturer, Professor Mark Griffiths of Nottingham Trent University, stated in another BBC interview that addicts are "few and far between."[18]

Michael Cai, director of broadband and gaming for Parks Associates (a media/technology research and analysis company), said in 2007 that "Video game addiction is a particularly severe problem in Asian countries such as China and Korea".[19] Results of a 2006 survey suggested that 2.4% of South Koreans aged 9 to 39 suffer from game addiction, with another 10.2 percent at risk of addiction.[20]

A 2007 Harris Interactive online poll of 1,187 US youths aged 8–18 gathered detailed data on youth opinions about video game play. About 81% of youths stated that they played video games at least once per month. Further, the average play time varied by age and sex, from 8 hours per week (responses from teen girls) to 14 hours per week (responses by teen boys). "Tweens" (8-12 year olds) fell in the middle, with boys averaging 13 hours per week of reported game-play, and girls averaging 10. Harris concludes that 8.5% "can be classified as pathological or clinically 'addicted' to playing video games", but did not explain how this conclusion was reached. [21]

Since the American Psychological Association decision in 2007, studies have been conducted at Stanford University School of Medicine related to video game play. Researchers found evidence that video games do have addictive characteristics.[22][23] An MRI study found that the part of the brain that generates rewarding feelings is more activated in men than women during video-game play. (source: (http://en.wikipedia.org/wiki/Video_game_addiction)


With regard to these reports we need to be aware to the possible effects of too much playing of online games.


We can play online games however if too much is not good for us anymore. Remember anything that is too much is not good anymore except for MONEY of course.....

Sunday, March 14, 2010

Earth Quakes all over the world, Is it the end already?

For the past few months the world was shaken by quakes, there are series of catastrophe that had happened in just a short period of time, the earth quake in HAITI, CHILE and recently in TAIWAN.

Is it the end of the world already? or the movie 2012 will proved that these series of events are just the beginning of the real thing that will happen in DECEMBER 21,2012. How can we explain these series of events? Is it just coincidence? Or is it the Mother Earth is doing the step to wipe out all the human beings in her World.

The 2010 Haiti earthquake was a catastrophic magnitude 7.0 Mw earthquake, with an epicentre near the town of Léogâne, approximately 25 km (16 miles) west of Port-au-Prince, Haiti's capital. The earthquake occurred at 16:53 local time (21:53 UTC) on Tuesday, 12 January 2010.[4][5] By 24 January, at least 52 aftershocks measuring 4.5 or greater had been recorded.[6] As of Feb. 12, an estimated three million people were affected by the quake;[7] the Haitian Government reports that between 217,000 and 230,000 people had been identified as dead, an estimated 300,000 injured, and an estimated 1,000,000 homeless. The death toll is expected to rise.[8][9] They also estimated that 250,000 residences and 30,000 commercial buildings had collapsed or were severely damaged (Source. Wikipedia)

This earth quake was a starter of the year 2010 which many people died, as per statistics there are 9,000,000 people live in republic of Haiti as of 2007, let say that the same number of people live as of 2010 almost 4% of the Haiti's population was wiped off in the face of the planet, the death toll of Haiti is very alarming.

Earthquake in Chile
At 3:34 am local time, today, February 27th, a devastating magnitude 8.8 earthquake struck Chile, one of the strongest earthquakes ever recorded. According to Chilean authorities, over 400 people are now known to have been killed. The earthquake also triggered a Tsunami which is right now propagating across the Pacific Ocean, due to arrive in Hawaii in hours (around 11:00 am local time). The severity of the Tsunami is still not known, but alerts are being issued across the Pacific. (source http://www.boston.com/bigpicture/2010/02/earthquake_in_chile.html)

The strongest earthquake that had happened since 1900, at the monstrous magnitude of 8.8 which destroys almost the whole country of CHILE.

Death toll from Chile quake leaps to 700 and counting:

As Chile counted the fast-escalating human and physical cost of the one of the biggest earthquakes in recorded history, the country's President, Michelle Bachelet, last night announced that the death toll had leap to 708.
The 8.8-magnitude earthquake, which triggered tsunami warnings throughout the entire Pacific Basin, struck in the early hours of Saturday. The increase in the death toll came as officials revealed as many as 300 people had perished in the small coastal town of Constitution alone. (source http://www.independent.co.uk/news/world/americas/death-toll-from-chile-quake-leaps-to-700-and-counting-1913681.html)

However the death toll in Chile is not that much compared to HAITI,but still the damage that has been done in the country is imaginable.

Recently in Taiwan as per reported the earthquake magnitude is 6.4. However this quake didn't make a strong damage to the country as per the Taiwan government they are still updating the certain issue and up until now they are still gathering some information for the affected residents in TAIWAN.

These series of phenomena showing that the Mother Earth is doing her own way of the judgment day.

I remember one quote from the Discovery Chanel "When Mother nature cries, most people die"